Money
| Benjamin Franklin gave us good advice when he said, “A penny saved
is a penny earned.” But we must also spend, save and earn money to live in society.
Children buy snacks with their allowances, save their baby-sitting money and earn
money for a new bike. They deal with measurements, estimation and comparison. Children
must learn the basic principles of money recognition and then progress to solving
money problems. This pathfinder will lead you to resources that provide basic money math as well as realistic applications of real world money problems. |
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| Curr/Ref Math S825 1986 |
Cossey, Stenmark, & Thompson. Family Math. A guide to help students develop a familiarity with coins, their values, and uses of money. | Curr/Ref Math B531 1993 |
Bob Bernstein. Cooperative Learning in Math. Fun ideas to teach problem solving and patterning skills using pennies, nickels, and dimes. |
| Curr/Ref Act Bks S334 1990 |
The Instant Curriculum. This book includes a creative art project in which students can make their own “piggy bank” out of a baby food jar. | Curr/Ref Math B655 1990 |
Marjorie W. Bloom & Grace K. Galton. Estimate! Calculate! Evaluate! This book provides problem solving activities which involve purchasing items. |
| Curr/Ref Bltn Bds Q7 1988 |
Carson-Dellosa. Quik-Snips. Fun money clip art to copy and use for worksheets and other money skills activities. Also includes various catchy phrases to stimulate the students interest. | Curr/Ref Math B798 1993 |
Braddon, Hall, & Taylor. Math Through Children’s Literature. A book of mathematical activities based on a literary selection which can help students realize that money is an integral part of life. |
| Curr/Ref Math P719 1975 |
Mary E. Platts. Primary Mathematics Plus. A variety of math activities which will help teach money calculations to several different grade levels. | Curr/Ref Math F163 1986 C.2 |
Jan Fair & Mary Melvin. Kids are Consumers, Too! A collection of ideas that will make students aware of the money factor. |

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“Make Four Million Dollars by Next Thursday!” The Mailbox Primary. April/May 1998, pp. 50-54. Activities and reproducibles to accompany a read-aloud that will have your first graders grinning from ear to ear. |
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“When Will I Use This?” The Mailbox Intermediate. June/July 1995, pp.36-42. This unit gives suggestions for using real-life resources and information to teach a variety of real-life math skills. |
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“Down on the Farm/Money.” Teacher’s Helper Kindergarten. April/May/June 1997, pp.13-20. This article gives you examples of games and fun activities to help kindergarten age students become familiar with coins and their values. |
| Curr/TA Math 146 |
Paper Money Printed money which can be used for various activities and group work. |
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| Curr/TA Math 243 |
Overhead Coins A set of actual size coins depicting heads and tails of pennies, nickels, dimes and quarters. |
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| Curr/TA Math 244 |
Overhead Bills A set of actual size bills depicting heads and tails of one, five, ten and twenty dollar bills. |
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| Curr/TA Math 259 |
Bingo Money A fun way for students to practice basic money and counting skills. Enough cards for an entire class. |
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| Curr/TA Math 263 |
Money Match Me Cards 52 two-sided cards that will help students learn the values of money. |
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Curr/TA Posters Math 8 |
Side P Dividing a decimal by a whole number Side PP Using percents to find discounts. |
| Curr/TA Posters Math 35 |
Percents, Decimals, Fractions A poster designed to help students become familiar with percents, decimals and fractions. |
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| Curr/TA Posters Math 44 |
Money Visual Aid showing a penny, nickel, dime, quarter, dollar bill, and each of their values. |
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Curriculum Elementary |
CD ROMs |
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| Curr/El Math S587 Gr. 1-6 te |
Silver, Burdett, & Ginn. Mathematics Teacher Editions 1-6. This series of teacher edition books will help you find lesson plans on money for any elementary school grade level. You can also use these books for ideas to create your own lesson plans to teach money. | Curr/TA Computer O66 1993 |
Oregon Trail. This simulates a wagon train during pioneer times. The user must purchase supplies-- enough to make the journey across the plains successful. |
| Curr/TA Computer T784 1994 |
Treasure Math Storm. This program presents a fantasy world filled with elves and villains providing a perfect setting to improve money skills. The user must manage their money in order to purchase the required items to win the game. | ||
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Fonts |
New Currency |
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http://www.frbsf.org/currency/historical/ |
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Last updated 06/14/01